Mechanics: A quick view

We bring you a new article! In this instalment, we will give you a general overview of the long-awaited phases and mechanics of the game.

Each game round consists of four phases: Disaster, Resource, Production, Action and Night. We will explain them briefly below…

  • Disasters – During this phase, we will determine with a dice roll how the climatology will affect the environment, how the environment’s fauna will behave, and also how the climate will affect our Exoanimals. All this will be detailed in quick reference tables for each mission.
  • Resource Production – During this phase players will produce exoenergy and a variety of resources. To do so our heroes will be able to assemble different buildings that will be represented by extraction tiles. At the beginning of the turn, each player will take a resource off each tile he has on the board and store it, if possible, in his backpack if they are resources, or in the exoenergy pool of his/her exoanimal, in the case of exoenergy.
  • Actions – During this phase, players must decide which actions they will be performing both with their heroes and with their exoanimals. There are common actions to be carried out by both characters and others specific to each one.

Let’s explain these actions…

Movement And/Or Attack

As its name suggests, our characters can perform a movement and/or attack.



If during the Movement action our heroes enter an area where a larvae token of an insect is found, this must be flipped therefore revealing the type of insect and replacing it with a miniature of the same type.


With Attack, our heroes will make a dice roll adding the dice of their hero and their animal, causing damage to insects. Insect behaviour will be determined by a card drawn from the deck of the insect type.


At the cost of the indicated resource on the upgrade board, our characters can equip different upgrades, up to a maximum of three each.


This option will make our character recover a health point.

  • Hero Actions – These consist of…
    • Build: With this action, we can build a production tile depending on the type of resource predominant in the area that our hero is.
    • Resource Extraction: Using the constructions our heroes have built (production tiles), they can harvest one resource unit of the type produced.
    • Drone Remote Control: Once our drone beacon is built, our heroes can fly their drone, moving it around the board. These drones have unique abilities that we will reveal in another article.

  • Exoanimal Specific Action – This consist of…
    • EXO Extract: Our animal will be able to extract exoenergy of the type that corresponds to the area where it is.

And finally, we reach…

  • The Night – During this phase, the insects show increased activity, therefore, the nests will generate new larvae, and those already present in the board, will move following a swarm behaviour…

During this movement phase, if any of the insects or larvae present in the table enter an area occupied by any of our characters, there will be a night combat. This type of combat has the peculiarity that our heroes will not be able to counterattack since they are resting and not prepared. The only ones able to stand up to them are our animals!

After this, our heroes rest and recuperate and get ready to something to face a new day. So, here is where we conclude this brief summary. Stay tuned, as some videos will be published soon where you will see all this explained with a demo game.


Plast Craft Games team.

Game setup and other components.

Greetings, adventurers!

As you already know, in EXO: Mankind Reborn board game, our heroes must go a long way in search of more sources of exoenergy in order to restore humanity on the face of the earth. This journey will not be easy…

In today’s article we are going to talk about the game setup and the elements we will need to play a game. In further articles we will also give an overview of the different phases that make up a game round.

The first thing we must keep in mind is  that we will be playing a different mission from a campaing each time we play a game. Once we overcome this mission, it will grant access to the next one. To get an improved gaming experience, we recommend you to overcome the different missions of the campaigns in the suggested order, as this way you can discover how the plot is revealed. Due to the level of difficulty that these missions entail, it is possible that you may have to play them several times to overcome them before continuing with the next ones.

It should be noted that the mechanics of the game are really simple, but the depth of decisions that players can make will make each game different. If we sum the added complexity by the missions, we will obtain a unique gaming experience.

Having that said, let’s see what we need to play EXO: Mankind Reborn.

First we must select the sheet of the mission we will be playing. For the first game we will choose the first mission sheet, depending on number of players. From that moment, each time we decide to play, we will check the last mission accomplished and this will determine which mission we should play for the next game.

In this sheet is detailed everything we need: the board setup, the enemies that we will have to face, victory conditions (objective of the mission) and defeat, the starting area of the characters, and the effects of the disaster roll; how it will affect the climatology to our heroes and exoanimals.

Afterwards, players will choose which hero they will be playing during the game and they will receive a character dashboard and their respective miniatures and cards. In addition, they will receive two life markers (red wooden cubes), a number of action pawns determined by the number of player in the game, different provisions to survive the first turns represented by wooden cubes in different colors, and production tiles if the color of their board.

Next to the game board we will place the “upgrade” board and the upgrade tiles, chosen face down and placed randomly on it at its corresponding level. This will make it easier for our heroes to survive, with different aids as improving their efficiency in extracting resources, increasing their attributes, etc…

Next we will prepare the different decks of cards that we will use during the game:

  • Encounters deck. We will use this every time our heroes explore new areas of the board. In this deck we will find the properties of the explored terrain and the different obstacles or problems that these can present to us.
  • Treasures deck. Each time we explore a new are, we can find objects from ancient civilizations that will allow us to be more effective in combat, or resources scattered across the terrain … Everything is welcome!
  • Insects’ decks. Our enemies will use this deck to determine their actions in combat. We can anticipate that in every swarm there are always small insects and bigger ones … Watch out 😉

And finally, we will leave the combat and disaster dice available to all players, as well as the reserve of the different resources and extras that we will use during the game.

We already have all the necessary to play our first game! If you want to know how to play, stay tunned to the following articles where we will reveal the different phases of the game.


Plast Craft Games team

P.s.: Please note that components shown in the images may vary from the final product, as these are for prototype purposes.